The Bit Reactor
is a hardware bit
crusher and downsampler. It has no program or CPU, it digitises without software. It takes whatever signal you give it and crunches it up into digital atoms.
We live in an analogue world. But most of the media that we encounter today is digital: an attempt to reproduce real-world signals with a stream of 1s and 0s.
In the realm of modern electronics there’s plenty enough processing power to create a crystal-clear digital copy of pretty much any analogue signal. The Bit Reactor,
on the other hand, explores what can happen when we take all that processing power and throw it out the window. Think of an old Atari or NES in all its 8-bit glory and you’ll start to get the idea.
There are two main parameters to play around with on the Bit Reactor: bit depth
and sampling frequency
. Less bits
means the signal levels can’t be properly reproduced, and this can result in anything from a fairly subtle to a super-clipped square wave distortion and its associated harmonics. Meanwhile the sampling frequency determines the maximum frequency that can be accurately reproduced. As it is decreased, the higher frequencies present in the input can no longer be accurately recreated. But rather than these frequencies simply being discarded, they reappear at a different, enharmonic frequency due to the phenomenon known as aliasing. These effects, on their own and in combination, create unique audio artefacts that range from subtle colouring to complete destruction.
The 8 small LEDs surrounding the middle knob represent the number of bits
being used (each LED represents 1 bit);
as the knob is turned clockwise, more bits
are added and more LEDs are lit.
The sampling frequency increases as the knob is turned clockwise. At the fully anti-clockwise position the sampling frequency will be so low that virtually no note will pass through unscathed.
Both of these parameters can be modulated
via the CV inputs and the modulation
depth is also adjustable for both parameters. Modulation
is positive, meaning an increase in CV corresponds to turning the knob clockwise, and vice versa.
Finally there is an input level adjustment to provide a small boost or cut as required to get the maximum tonal variance out of the bit
crush. To fully exercise the dynamic range of a handful of bits
the input should be high but not clipping. If the input level is low, there won’t be a marked difference when at the lower end of the bit
knob. This can be demonstrated by taking a rather extreme example: at 4 bits,
the output is stepped with a resolution of just over 300mV per step. That means that if the input level were 300mVpp, at 4 bits
the output would already be a square wave (one step), exactly the same as when using 3, 2, or 1 bit.
the other hand, an input level that is too high could also be undesirable. The module’s
input has a limiting circuit which caps the signal at 5Vpp. With an overdriven input this limiting circuit will already be distorting the signal before it even gets put through the analog-to-digital converter. The higher the input level, the more it will be distorted. There will be those amongst you, I’m sure, who will say ‘And the problem with that is..?’ However if the goal is to only colour the sound with the crushing/downsampling and nothing else, the option is there to cut the input down to size.
Now GO MAKE SOME NOISE!
- Width: 10HP / 50.50mm
- Height: 3U / 128.50mm
- Depth: 20mm
- Weight: 120g
- 16-pin Doepfer/Eurorack
- PTC fuse and diode protected
- +12v: < 45mA
- -12v: < 12mA
- +5v: < 45mA
Note: requires +5v power rail!
is Open Source and Open Hardware, published under the Gnu GPL
The schematic is available here
and the Bill of Material here